Anomalies

Rules reference for space anomalies

Asteroid Field

An asteroid field is an anomaly that affects movement.

RULES

A ship cannot move through or into an asteroid field.

Nebula

A nebula is an anomaly that affects movement and combat.

RULES

A ship can only move into a nebula if it is the active system. A ship cannot move through a nebula. That is, a ship cannot move into and out of a nebula during the same movement. A ship that begins the Movement step of a tactical action in a nebula treats its move value as "1" for the duration of that step. Other abilities and effects can increase this number. If a space combat occurs in a nebula, the defender applies +1 to each combat roll of their ships during that combat.

Supernova

A supernova is an anomaly that affects movement.

RULES

A ship cannot move through or into a supernova.

Gravity Rift

A gravity rift is an anomaly that affects movement.

RULES

A ship that will move out of or through a gravity rift at any time during its movement, applies +1 to its move value. This can allow a ship to reach the active system from farther away than it normally could. For each ship that would move out of or through a gravity rift, one die is rolled immediately before it exits the gravity rift system; on a result of 1–3, that ship is removed from the board. Dice are not rolled for units that are being transported by ships that have capacity. Units that are being transported are removed from the board if the ship transporting them is removed from the board. Units that are removed are returned to the player's reinforcements. A gravity rift can affect the same ship multiple times during a single movement. A system that contains multiple gravity rifts is treated as a single gravity rift.

Entropic Scar

An entropic scar is an anomaly that affects unit abilities, wormholes, and faction technologies.

RULES

All unit abilities cannot be used by or against units inside of an entropic scar. Text abilities are unaffected. Wormholes that would be placed inside of an entropic scar are discarded instead. At the start of the status phase, a player that has ships in an entropic scar can spend a token from their strategy pool to gain one of their faction-specific technologies.