ACTION: Purge 3 of your cultural relic fragments to gain 1 Relic.
Demilitarized Zone
cultural
Attachment
Return all structures on this planet to your reinforcements. Then, return all ground forces on this planet to the space area.ATTACH: Units cannot be committed to, produced on or placed on this planet. During the agenda phase, this planet's planet card can be traded as part of a transaction.
Dyson Sphere
cultural
Attachment
ATTACH: This planet's resource value is increased by 2 and its influence value is increased by 1.
Freelancers
culturalx3
instant
You may produce 1 unit in this system; you may spend influence as if it were resources to produce this unit.
Gamma Wormhole
cultural
instant
Place a gamma wormhole token in this system. Then, purge this card.
Mercenary Outfit
culturalx3
instant
You may place 1 infantry from your reinforcements on this planet.
Paradise World
cultural
Attachment
ATTACH: This planet's influence value is increased by 2.
Tomb of Emphidia
cultural
Attachment
ATTACH: This planet's influence value is increased by 1.
Abandoned Warehouses
industrialx4
instant
You may gain 2 commodities, or you may convert up to 2 of your commodities to trade goods.
Biotic Research Facility
industrial
Attachment
ATTACH: This planet has a green technology specialty; if this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.
Cybernetic Research Facility
industrial
Attachment
ATTACH: This planet has a yellow technology specialty; if this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.
Functioning Base
industrialx4
instant
You may gain 1 commodity, or you may spend 1 trade good or 1 commodity to draw 1 action card.
Industrial Relic Fragment
industrialx5
Fragment
ACTION: Purge 3 of your industrial relic fragments to gain 1 Relic.
Local Fabricators
industrialx4
instant
You may gain 1 commodity, or you may spend 1 trade good or 1 commodity to place 1 mech from your reinforcements on this planet.
Propulsion Research Facility
industrial
Attachment
ATTACH: This planet has a blue technology specialty; if this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.
Core Mine
hazardousx3
instant
If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, gain 1 trade good.
Expedition
hazardousx3
instant
If you have at least 1 mech on this planet or if you remove 1 infantry from this planet, ready this planet.
Hazardous Relic Fragment
hazardousx7
Fragment
ACTION: Purge 3 of your hazardous relic fragments to gain 1 Relic.
Lazax Survivors
hazardous
Attachment
ATTACH: This planet's resource value is increased by 1 and its influence value is increased by 2.
Mining World
hazardous
Attachment
ATTACH: This planet's resource value is increased by 2.
Rich World
hazardous
Attachment
ATTACH: This planet's resource value is increased by 1.
Volatile Fuel Source
hazardousx3
instant
If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, gain 1 command token.
Warfare Research Facility
hazardous
Attachment
ATTACH: This planet has a red technology specialty; if this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.
Dead World
frontier
instant
Draw 1 relic.
Derelict Vessel
frontierx2
instant
Draw 1 secret objective.
Enigmatic Device
frontierx2
Attachment
Place this card face up in your play area.ACTION: You may spend 6 resources and purge this card to research 1 technology.
Entropic Field
frontier
instant
Gain 1 command token and 2 trade goods.
Gamma Relay
frontier
instant
Place a gamma wormhole token in this system. Then, purge this card.
Ion Storm
frontier
instant
Place the ion storm token in this system with either side face up. Then, place this card in the common play area. At the end of a "Move Ships" or "Retreat" sub-step of a tactical action during which 1 or more of your ships use the ion storm wormhole, flip the ion storm token to its opposing side.
Keleres Ship
frontierx2
instant
Gain 2 command tokens.
Lost Crew
frontierx2
instant
Draw 2 Action Cards.
Major Entropic Field
frontier
instant
Gain 1 command token and 3 trade goods.
Merchant Station
frontierx2
instant
You may replenish your commodities, or you may convert your commodities to trade goods.
Minor Entropic Field
frontier
instant
Gain 1 command token and 1 trade good.
Mirage
frontier
instant
Place the Mirage planet token in this system. Gain the Mirage planet card and ready it. Then, purge this card.