Base Game

The Xxcha Kingdom

Xxcha

Faction Abilities

Commodities

4

Peace Accords

strategy

After you resolve the primary or secondary ability of the "Diplomacy" strategy card, you may gain control of 1 planet other than Mecatol Rex that does not contain any units and is in a system that is adjacent to a planet you control.

Quash

agenda

When an agenda is revealed, you may spend 1 token from your strategy pool to discard that agenda and reveal 1 agenda from the top of the deck. Players vote on this agenda instead.

Starting Setup

Starting Technologies

Starting Units

space dock1
pds1
carrier1
cruiser2
fighter3
infantry4

Leaders

agent

Ggrocuto Rinn

Ggrocuto Rinn

ACTION: Exhaust this card to ready any planet; if that planet is in a system that is adjacent to a planet you control, you may remove 1 infantry from that planet and return it to its reinforcements.
commander

Elder Qanoj

Unlock:Control planets that have a combined value of at least 12 influence.

Diplomacy

Each planet you exhaust to cast votes provides 1 additional vote. Game effects cannot prevent you from voting on an agenda.
heroOrig.

Xxekir Grom

Unlock:Have 3 scored objectives.

Political Data Nexus

ACTION: You may discard 1 law from play. Look at the top 5 cards of the agenda deck. Choose 2 to reveal, and resolve each as if you had cast 1 vote for an outcome of your choice; discard the rest. Other players cannot resolve abilities during this action. Then, purge this card.
heroC3

Xxekir Grom Ω

Unlock:Have 3 scored objectives.

Political Data Nexus

When you exhaust planets, combine the values of their resources and influence. Treat the combined value as if it were both resources and influence.
heroTE

Xxekir Grom Ω Ω

Unlock:Have 3 scored objectives.

Planetary Defense Nexus

ACTION: Place any combination of up to 4 PDS or mechs onto planets you control; ready each planet that you place a unit on. Then, purge this card.

Faction Units

Flagship

Loncara Ssodu

Cost

8

Combat

7 (x2)

Move

1

Capacity

3

Sustain Damage
Space Cannon SPACE CANNON 5 (x3)
You may use this unit's SPACE CANNON against ships that are in adjacent systems.
Mech

Indomitus

Cost

2

Combat

6

Sustain Damage
Space Cannon 8
You may use this unit's SPACE CANNON ability against ships that are in adjacent systems.

Faction Technologies

Instinct Training

You may exhaust this card and spend 1 token from your strategy pool when another player plays an action card; cancel that action card.
Requires:

Nullification Field

After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
Requires:

Promissory Notes

Political Favor Base

When an agenda is revealed: Remove 1 token from the Xxcha player's strategy pool and return it to their reinforcements. Then, discard the revealed agenda and reveal 1 agenda from the top of the deck. Players vote on this agenda instead. Then, return this card to the Xxcha player.
Agenda

Breakthrough

Archon's Gift

You can spend influence as if it were resources. You can spend resources as if it were influence.
Synergy:
CyberneticBiotic