Base Game

The Naalu Collective

Naalu

Faction Abilities

Commodities

3

Telepathic

strategy

At the end of the strategy phase, place the Naalu "0" token on your strategy card; you are first in initiative order.

Foresight

passive

After another player moves ships into a system that contains 1 or more of your ships, you may place 1 token from your strategy pool in an adjacent system that does not contain another player's ships; move your ships from the active system into that system.

Starting Setup

Starting Technologies

Starting Units

space dock1
pds1
carrier1
cruiser1
destroyer1
fighter3
infantry4

Leaders

agentOrig.

Z'eu

Z'eu

After an agenda is revealed: You may exhaust this card to look at the top card of the agenda deck. Then, you may show that card to 1 other player.
agentC3

Z'eu Ω

Z'eu

ACTION: Exhaust this card and choose a player; that player may perform a tactical action in a non-home system without placing a command token; that system still counts as being activated.
agentTE

Z'eu Ω Ω

Z'eu

After any player's command token is placed in a system: You may exhaust this card to return that token to that player's reinforcements.
commanderOrig.

M'aban

Unlock:Have 12 fighters on the game board.

Foresight

You may produce 1 additional fighter for their cost; these additional units do not count against your production limit.
commanderC3

M'aban Ω

Unlock:Have ground forces in or adjacent to the Mecatol Rex system.

M'aban

At any time: You may look at your neighbors' hands of promissory notes and the top and bottom card of the agenda deck.
hero

The Oracle

Unlock:Have 3 scored objectives.

C-Radium Geometry

At the end of the status phase: You may force each other player to give you 1 promissory note from their hand. If you do, purge this card.

Faction Units

Flagship

Matriarch

Cost

8

Combat

9 (x2)

Move

1

Capacity

6

Sustain Damage
During an invasion in this system, you may commit fighters to planets as if they were ground forces. When combat ends, return those units to the space area.
Mech

Iconoclast

Orig.

Cost

2

Combat

6

Sustain Damage
During combat against an opponent who has at least 1 relic fragment, apply +2 to the results of this unit's combat rolls.
Mech

Iconoclast

C3

Cost

2

Combat

6

Sustain Damage
Other players cannot use ANTI-FIGHTER BARRAGE against your units in this system.
Mech

Iconoclast

TE

Cost

2

Combat

6

Sustain Damage
DEPLOY: When another player gains a relic, place 1 mech on any planet you control.
Fighter

Hybrid Crystal Fighter I

Cost

1/2

Combat

8

(no ability text)
Fighter

Hybrid Crystal Fighter II

Cost

1/2

Combat

7

Move

2

This unit may move without being transported. Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.

Faction Technologies

Neuroglaive

After another player activates a system that contains 1 or more of your ships, that player removes 1 token from their fleet pool and returns it to their reinforcements.
Requires:

Hybrid Crystal Fighter II

Requires:
Upgrades:FighterHybrid Crystal Fighter II

Cost

1/2

Combat

7

Move

2

This unit may move without being transported. Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.

Promissory Notes

Gift of Prescience Base

At the end of the strategy phase: Place this card face up in your play area and place the Naalu "0" token on your strategy card; you are first in the initiative order. The Naalu player cannot use their TELEPATHIC faction ability during this game round. Return this card to the Naalu player at the end of the status phase.
Strategy

Breakthrough

Mindsieve

When you would resolve the secondary ability of another player's strategy card, you may give them a promissory note to resolve it without spending a command token.
Synergy:
WarfareBiotic