During setup, choose an unplayed faction from among the Mentak, the Xxcha and The Argent Flight; take that faction's home system, command tokens and control markers. Additionally, take the Keleres Hero that corresponds to that faction.
During setup, choose a Keleres hero that corresponds to an unused faction; take that faction's home system, command tokens and control tokens. The unchosen Keleres heroes are not used.
Replenish your commodities at the start of the strategy phase, then gain 1 trade good.
You may spend 1 influence at the start of your turn to treat all laws as blank until the end of your turn.
You may spend 1 trade good or 1 commodity at the start of any player's turn to treat all laws as blank until the end of that turn.
Xander Alexin Victori III
Unlock:Spend 1 trade good after you play an action card that has a component action.
Suffi An
If Argent Flight chosen for Tribunii
Unlock:Have 3 scored objectives.
Overwing Zeta
If Argent Flight chosen for Tribunii
Unlock:Have 3 scored objectives.
Overwing Zeta
If Xxcha Kingdom chosen for Tribunii
Unlock:Have 3 scored objectives.
Operation Archon
If Xxcha Kingdom chosen for Tribunii
Unlock:Have 3 scored objectives.
Operation Archon
If Mentak Coalition chosen for Tribunii
Unlock:Have 3 scored objectives.
Erwan's Covenant
Cost
8
Combat
7 (x2)
Move
1
Capacity
6
Cost
8
Combat
7 (x2)
Move
1
Capacity
6
Cost
2
Combat
6
Custodia Vigilia
While you control Mecatol Rex, it gains SPACE CANNON 5 and PRODUCTION 3. Gain 2 command tokens when another player gains a victory point using the second clause of "Imperial."
Gain your breakthrough as the Council Keleres player.