Thunders Edge

The Council Keleres

Keleres

Faction Abilities

Commodities

2

The Tribunii

setupC3

During setup, choose an unplayed faction from among the Mentak, the Xxcha and The Argent Flight; take that faction's home system, command tokens and control markers. Additionally, take the Keleres Hero that corresponds to that faction.

The Tribunii

setupTE

During setup, choose a Keleres hero that corresponds to an unused faction; take that faction's home system, command tokens and control tokens. The unchosen Keleres heroes are not used.

Council Patronage

strategy

Replenish your commodities at the start of the strategy phase, then gain 1 trade good.

Law's Order

passiveC3

You may spend 1 influence at the start of your turn to treat all laws as blank until the end of your turn.

Law's Order

passiveTE

You may spend 1 trade good or 1 commodity at the start of any player's turn to treat all laws as blank until the end of that turn.

Starting Setup

Starting Technologies

Choice Rule
Choose 2 non-faction technologies owned by other players.

Starting Units

space dock1
carrier2
cruiser1
fighter2
infantry2

Leaders

agent

Xander Alexin Victori III

Xander Alexin Victori III

At any time: You may exhaust this card to allow any player to spend commodities as if they were trade goods.
commander

Suffi An

Unlock:Spend 1 trade good after you play an action card that has a component action.

Suffi An

After you perform a component action: You may perform an additional action.
heroC3

Kuuasi Aun Jalatai

If Argent Flight chosen for Tribunii

Unlock:Have 3 scored objectives.

Overwing Zeta

At the start of a round of space combat in a system that contains a planet you control: Place your flagship and up to a total of 2 cruisers and/or destroyers from your reinforcements in the active system. Then, purge this card.
heroTE

Kuuasi Aun Jalatai Ω

If Argent Flight chosen for Tribunii

Unlock:Have 3 scored objectives.

Overwing Zeta

At the start of a round of space combat in a system that contains a planet you control: Place your flagship and any combination of up to 2 cruisers or destroyers from your reinforcements in the active system. Then, purge this card.
heroC3

Odlynn Myrr

If Xxcha Kingdom chosen for Tribunii

Unlock:Have 3 scored objectives.

Operation Archon

After an agenda is revealed: You may cast up to 6 additional votes on this agenda. Predict aloud an outcome for this agenda. For each player that votes for another outcome, gain 1 trade good and 1 command token. Then, purge this card.
heroTE

Odlynn Myrr Ω

If Xxcha Kingdom chosen for Tribunii

Unlock:Have 3 scored objectives.

Operation Archon

After an agenda is revealed: You may cast up to 6 additional votes on this agenda. Predict aloud an outcome for this agenda. For each player that abstains or votes for another outcome, gain 1 trade good and 1 command token. Then, purge this card.
hero

Harka Leeds

If Mentak Coalition chosen for Tribunii

Unlock:Have 3 scored objectives.

Erwan's Covenant

ACTION: Reveal cards from the action card deck until you reveal 3 action cards that have component actions. Draw those cards and shuffle the rest back into the action card deck. Then, purge this card.

Faction Units

Flagship

Artemiris

C3

Cost

8

Combat

7 (x2)

Move

1

Capacity

6

Sustain Damage
Other players must spend 2 influence to activate the system that contains this ship.
Flagship

Artemiris

TE

Cost

8

Combat

7 (x2)

Move

1

Capacity

6

Sustain Damage
Other players must spend 2 influence to activate this system.
Mech

Omniopiares

Cost

2

Combat

6

Sustain Damage
Other players must spend 1 influence to commit ground forces to the planet that contains this unit.

Faction Technologies

Executive Order

ACTION: Exhaust this card and draw the top or bottom card of the agenda deck. Players immediately vote on this agenda as if you were the speaker; you may spend trade goods and resources on this agenda as if they were votes.
Requires:

Agency Supply Network

Whenever you resolve one of your PRODUCTION abilities, you may resolve an additional one of your PRODUCTION abilities in any system; the additional use does not trigger this ability.
Requires:

Promissory Notes

Keleres Rider C3

After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, draw 1 action card and gain 2 trade goods. Then, return this card to the Keleres player.
Agenda

Breakthrough

I.I.H.Q. Modernization

When you gain this card, gain the Custodia Vigilia planet card and its legendary planet ability card. You are neighbors with all players that have units or control planets in or adjacent to the Mecatol Rex system.
Synergy:
CyberneticBiotic
Unlocks:PlanetCustodia VigiliaLegendary
Resources 2Influence 2

Custodia Vigilia

While you control Mecatol Rex, it gains SPACE CANNON 5 and PRODUCTION 3. Gain 2 command tokens when another player gains a victory point using the second clause of "Imperial."

Gain your breakthrough as the Council Keleres player.