Prophecy of Kings

The Argent Flight

Argent Flight

Faction Abilities

Commodities

3

Zeal

agenda

You always vote first during the agenda phase. When you cast at least 1 vote, cast 1 additional vote for each player in the game including you.

Raid Formation

combat

When 1 or more of your units uses ANTI-FIGHTER BARRAGE, for each hit produced in excess of your opponent's fighters, choose 1 of your opponent's ships that has SUSTAIN DAMAGE to become damaged.

Starting Setup

Starting Technologies

Technologies

Starting Units

space dock1
pds1
carrier1
destroyer2
fighter2
infantry5

Leaders

agent

Trillossa Aun Mirik

Trillossa Aun Mirik

When a player produces ground forces in a system: You may exhaust this card; that player may place those units on any planets they control in that system and any adjacent systems.
commander

Trrakan Aun Zulok

Unlock:Have 6 units that have ANTI-FIGHTER BARRAGE, SPACE CANNON, or BOMBARDMENT on the game board.

Raid Formation

When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
hero

Mirik Aun Sissiri

Unlock:Have 3 scored objectives.

Helix Protocol

ACTION: Move any number of your ships from any systems to any number of other systems that contain 1 of your command tokens and no other players' ships. Then, purge this card.

Faction Units

Flagship

Quetzecoatl

Cost

8

Combat

7 (x2)

Move

1

Capacity

3

Sustain Damage
Other players cannot use SPACE CANNON against your ships in this system.
Mech

Aerie Sentinel

Cost

2

Combat

6

Sustain Damage
This unit does not count against capacity if it is being transported or if it is in a space area with 1 or more of your ships that have capacity values.
Destroyer

Strike Wing Alpha I

Cost

1

Combat

8

Move

2

Capacity

1

AFB 9 x2
(no ability text)
Destroyer

Strike Wing Alpha II

Cost

1

Combat

7

Move

2

Capacity

1

AFB 6 x3
When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponent's infantry in the space area of the active system.

Faction Technologies

Aerie Hololattice

Other players cannot move ships through systems that contain your structures. Each planet that contains 1 or more of your structures gains the PRODUCTION 1 ability as if it were a unit.
Requires:

Strike Wing Alpha II

Requires:
Upgrades:DestroyerStrike Wing Alpha II

Cost

1

Combat

7

Move

2

Capacity

1

AFB 6 x3
When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponent's infantry in the space area of the active system.

Promissory Notes

Strike Wing Ambuscade PoK

When 1 or more of your units make a roll for a unit ability: Choose 1 of those units to roll 1 additional die. Then, return this card to the Argent player.
Combat

Breakthrough

Wing Transfer

When you activate a system that contains only your units, you may place command tokens from your reinforcements into any system adjacent to that system that contain only your units; at the end of this action, you may move ships among the active system and systems adjacent to it that contain your command tokens.
Synergy:
PropulsionCybernetic